Saturday, August 1, 2009

Examples

Here are just a few examples to compare hand renderigs (right) to digital ones (left).



I always had trouble with making the marker renderings too muddy with the grey value markers. This is because of the selective few markers you have to choose from, which is not a problem digitally.





























Thursday, July 30, 2009

While taking digital studio techniques I learned/used photoshop. I'm very glad I took this course before Studio Seminar. I'm also curious and exited to see what changes I can do to marker renderings that I already have.
Rendering with Photoshop:
Although it's good to render with marker and learn different techniques, it's much easier to render with photoshop. I would usually have to print out a drawing from AutoCad, trace it onto marker paper, then spend hours upon hours rendering. And if i messed up I started the process over again. :( With Photoshop you have the opportunity to erase, undo, create your own blob bush, double the layers, and even get the perfect color that your wanting (and if it's not right the first time you can change the levels!). Photoshop makes it faster and easier, and there are so many different techniques you can experiment with.
Floor Plans:
I would usually have to draw a floor plan and spend hours rendering and trying to duplicate the materials I selected. Now I can actually scan in the materials, making it easier to tell where the fabric goes, especially for future clients.
Material Boards:
The old process would be to cut out a square in your material, then cut out another square in foam board. You would take the material and wrap it around the foam board and glue it, after that your would then place and glue all your materials on the board....hoping that the glue would keep them held. Now I can just take the already scanned materials from the floor plan and create a new document, place the materials where I like and just add drop shadows. It also give you an advantage of giving more detailed information about the materials, it's easier to store away, and it's a great way to show it off in a portfolio :)
For examples you can look at older post. Since all of my projects are on boards I now have the skills and new techniques to make touch ups before creating my portfolio. :)

Monday, July 27, 2009

Materials Board


So here is the finished sample board. I just put a quick title block on it. For the labels I decided to put just numbers, making it easier to read the text and to view the materials.

Friday, July 24, 2009

Start of Materials Board


Here I think I've decided on a layout, I placed them from big to small (floor material to furniture and upholstery) I still need to add drop shadows. any comments or advice on the layout?

Thursday, July 23, 2009

Floor Plan


This is the original floor plan that I brought in from autocad. The red selected area is what I created using my own materials. I scanned them in and used the pattern stamp tool for most of the flooring and some furniture, others I just filled with a pattern if they were small enough. For the carpet tile a grid was made and then I selected them individually filling them in with color. I also used the bas relief filter for the wood flooring. Finally I added some gradient and used the blob brush to add shadows like I normally would with marker renderings.

Tuesday, July 21, 2009

For my next project I'm going to create my own floor plan using materials that I have already scanned in. The floor plan that I am using was created in autocad that I will bring into photoshop.

Also I will be using the same materials to create a realistic sample board


Here, I took a autocad drawing and traced a smaller area. Then I added color and used the technique I learned with my previous study. I think I'll like it a lot better when I finish the whole perspective, right now my lines look sloppy and incomplete and I'll like to add some more color in the finished version.

Below , I went in and worked with the shelf a little more. The texture is now smooth and I think it makes easier to understand.